Also for Game Gear: DONKEY.GG
The Game Gear portable game system shares a lot of its architecture with the SMS and is supported by devkitSMS. So why not? Here comes DONKEY.GG!
The main difference is the screen size. While the SMS typically displays a 256x192 pixel image, the Game Gear resolution is only 160x144. It feels a bit
tight when compared directly:
For a brief moment I tought of moving the score indicators and life indicators to the visible part of the screen, but I felt it
would be distracting and make the play area too crowded. In the end I only kept the score indicator in the upper right corner.
The remaining number of lives, instead of being permanently displayed, is now briefly shown at the beginning of the game and after
loosing a live.
For the mode selection menu, I added horizontal scrolling to the original screen and made
other small adjustments (car position, text length and placement, etc).
I used one of my
reprogrammable cartridge circuits
to test the game on my Game Gear:
Unfortunately my console is in bad condition, as can be told from the low viewing angle, the vertical stripes, the lack of sound...
While the first level (with the original DONKEY.BAS white on grey color theme) is somehow playable, the brown on grey
donkeys in level 2 are almost invisible and it's no fun at all. Would it work better on a Game Gear in perfect condition?
Or are quick movements of objects on a background that is not highly contrasting not recommended on this platform anyway?
I think I should probably adapt colors to work better on this kind of display, as well as lower the overall game speed
to compensate for the additional difficulty caused by the lack of screen real estate, but first, I would like to try
the game on a console in good condition...,
Meanwhile, here's the ROM anyway!
Version 1.0 February 25, 2021 (Thursday) |
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First release of Game Gear version |
File(s): donkey-GG-1.0.gg (64 KB)
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