Introduction
Having been in need of a video buffer for two projects
[1][2] in
a row, I thought it would be nice to have a small circuit board with all
the required components.
So I designed a simple circuit based on Texas Instruments's THS7314, a 3-Channel
SDTV video amplifier/filter with a 6-dB gain. With 3 channels, the circuit can
be used to buffer not only composite (CVBS) video, but also S-Video (Y/C), component
(YP
BP
R) and RGB.
The capacitors required for AC coupling are present in this design, but DC coupling
is also possible as solder points are available for both coupling types.
Here are a few possible applications of this circuit:
- Adding composite video outputs on old consoles.
- Video amp for video game RGB mods.
- Video buffer/repeater (eg: To display the same picture on multiple monitors)
[1]:
C64 Composite video output and LCD TV
[2]:
Ajout d'une sortie Composite à une console APF TV Fun
Example: APF TV Fun Composite output mod
As detailed in my
APF TV Fun console repair article,
I used this circuit to add a composite output to this old console. The CVBS signal is captured at
the input of the RF modulator and is then amplified by this circuit before being sent to the monitor.
Example: NES-2 composite output mod
Nintendo did not think necessary to have a composite video output on the NES2 console. Also, there appears
to be an interference problem on the PCB causing vertical stripes (see comparative pictures below) across
the screen.
I modified a NES2 console to capture the video signal directly at the PPU output pin. To reduce interference,
I cut the connecting to the PCB and used coaxial cable for wiring.
Left: Picture before the mod (through RF output). Right: Picture after the mod (Composite signal). The vertical
stripes are much less pronounced. In fact, they are as faint as they were with the original NES.
Example: SNES component (Y/Pb/Pr) output
It is possible to add an Y/Pb/Pr (aka. Component video) to an SNES console. While the Pb/Pr
[1] signals
are not available on the AV multi-out connector, they are accessible internally from the video encoder chip. Here
is an example modification I did on one of my consoles.
Note that there are several SNES revisions and that this mod is not always possible. Here is the (very incomplete)
informaton I have: (There are long forum threads with more information)
- SHVC-CPU-01 motherboard with BA6592F: Works fine, as shown below.
- SHVC-CPU-01 motherboard with BA6594F: I did not try, but it seem possible.
- SNS-CPU-APU-01 with S-RGB A BA6596F: Not possible, the Pb/Pr signals are not exposed.
Here is where I got the different signals from:
- Y: BA6592F pin 9
- Pb: BA6592F pin 10
- Pr: BA6592F pin 11
- 5 volt: Regulator "O" pin (output)
- GND: I just connected to the ground plane somewhere around the board. But the pin marked "G" (ground) on
the regulator would also be a good place too.
Each video component (Y, Pb and Pr) are taken on the BA6592F pins and routed to an AC input on my video buffer board.
The corresponding AC outputs (and GND) are then sent to individual RCA connectors of the colors usual for component video.
Here are a few pictures of the mod:
And here is the nice finished result. I say
nice, but I'll admit the opening
for the RCA jacks is a bit rough... it's up to you to do better!
An now here is a comparison between composite, s-video and YPbPr formats. On my Panasonic CT-27D10 set, s-video
quality is very close to YPbPr quality. But by looking carefully, we can see that the picture is slightly sharper
when using YPbPr. On an LCD monitor the difference would probably be more evident.
One should know that the 240P video the SNES generates is not supported by many LCD TVs. If you get a message
like "not supported" on your screen, don't blame your work too quickly. Try again with the old CRT
TV in the basement first...
I only got an image on a Panasonic PT-47WX52CF projection TV and a Panasonic CT-27D10 CRT TV. My LCD displays
were disappointing... But this does not really matter. With CRT monitors, video is displayed in real time (i.e.
No annoying filter in your way trying to "improve" the image at the cost of several frames of lag) and are therefore
the best choice for non-HD consoles anyway.
Simon from Australia who told me about the possibility of this mod was getting an image that was a bit
too bright. After he added 75ohm resistors on the input of each signal line, the picture was perfect. In
my case, this did not seem necessary. This difference is probably due to the fact that he has a different
SNES version...
[1]The Y signal is actually available for S-Video.
Disclaimer
I cannot be held responsible for any damages that could occur to you
or your equipment while following the procedures present on this page.
Also, I GIVE ABSOLUTELY NO WARRANTY on the correctness and usability
of the informations on this page. Please note, however, that the procedures
above have worked in my case without any damages or problems.
Now you cannot say that I did not warn you :)